by Walter Stevenson
Allow me to let you in on a little secret:
I am a terrible designer. Well, maybe it’s more
accurate to say that there are moments when I’m
a terrible designer. We’ve all experienced low points,
and whether they’re caused by tight timelines, hostile
clients, infighting, personal disasters, or something
else entirely, we have to find a way to work through them.
What works for me
It’s hard to be critical of your own work when you
have your nose to the grindstone. As a designer who also
manages a team of desigers, I’ve had the opportunity
to test several techniques for working through slumps,
beating burnout, and coping with creative challenges.
Your own personal paper trail
Establish your goals and document them before you begin
to design. This doesn’t necessarily mean composing
a full-fledged design specification, but it helps to have
written notes on hand in the later stages of a project
as a sanity check. Ideally, your notes will be part of
a larger documentation structure that includes some form
of creative brief, project management documentation, and
up-to-date client feedback and sign-off notes.
Your personal notes can consist of both
words and images that encapsulate two distinct types of
ideas: subjective goals such as “The result should
look elegant, yet mysterious” and objective goals
such as “The result should avoid large clumps of
text and small fonts.” It’s helpful to maintain
both of these lists as aids for realigning your work with
the original project objectives along the way.
From big to small
As with any other design project, you’re probably
going to start with big, rough concepts and then move
forward with refinements after obtaining client approval
of your general artistic direction. Even on projects with
very tight schedules, you’ll still want to get documented
approval before you fine-tune, lest you wind up with a
concept that’s judged “unusable” at
the last moment.
Keep client communication balanced
I like to send mockups, layout schemes, sample markup,
photographic ideas and mini-prototypes to project stakeholders
at short intervals to solicit feedback. Even if no one
is tapping on your shoulder for a progress report, I recommend
resisting the temptation to complete your masterpiece
in a vacuum.
If you’re not getting enough feedback
or are nervous about approval and the project stakeholders
prefer not to be bothered, adopt the shortest mutually
acceptable feedback cycle. If, on the other hand, you
have a client who wants to micromanage every color change
and typeface tweak, you’ll probably need to push
back a little so that you have time to focus on the design
itself as well as the client’s input. Which brings
me to my next point…
Break between iterations
I have a tendency to do my best work first. If my initial
ideas aren’t approved, I can end up in a spiral
of decreasing quality and increasing quantity in my quest
to comply with client requests.
After my first criticisms roll in, it’s
important for me to step back and take some time to internalize
them. If you’re like me, you’ll need to try
to understand the motivations for the revision requests
and patiently consider your response before moving on
to the revision itself. This also gives you time to develop
a well-reasoned argument if you decide that you need to
push back.
If you’re sure that the client has
missed an important point or made a decision without understanding
the potential consequences, you’d be remiss if you
didn’t make a calm, diplomatic argument for your
point of view. In many (if not most) instances, you’ll
be overruled; such is the nature of client services and
professional design. In those cases, you’ll need
to take a deep breath and figure out how to refocus on
the problem in a way that meets the client’s requirements.
Never design to prove a point
Then there are those nightmare projects (and stakeholders)
that challenge your ability to be reasonable. At a certain
level of frustration, it’s tempting to turn around
and give your critics exactly what they’re asking
for—a literal interpretation of the suggestion that
highlights its weakest aspects or contradictions.
This benefits no one, and you won’t
get the “I told you so” moment that you’re
after. In reality, the client almost invariably loves
the very comp you’ve created to show them the error
of their ways. If you’ve made a clear argument and
still lost the battle, it’s time to move on and
begin brainstorming creative ways to fulfill the request
without compromising the project’s aesthetic integrity.
Seek inspiration
Often, when I find myself struggling for a new angle on
an old concept, all I need is a source of inspiration.
It’s a simple tactic, but one I often overlook—particularly
during moments of stress.
Grab a fashion magazine, revisit your favorite
website, or even dig out some promotional junk mail from
the trash; whatever it takes. Your peers, your role models,
and your competitors (in short, your environment) can
all help you think differently about the problem at hand.
When your work isn’t working,
tell someone
Your client wants the project to succeed. If you’re
having trouble and you’re not sure whether your
concerns amount to real show-stoppers, stay on task and
give yourself a deadline to make a stronger assessment.
At that point, you should be able to say confidently that
you are either on the right path or off-course; if it’s
the latter, it’s time to talk to your project manager.
The key is budgeting enough time into the project to take
action.
One of your manager’s main responsibilities
is to provide the resources and support you need to do
your job—provided that you articulate your needs
promptly. Sometimes you have to spend more time or money
than originally allocated for a given design task; as
long as that’s the exception and not a habit, most
managers will understand.
What works for you?
The above practices have helped me and the designers I
work with stay productive and creative even in stressful
circumstances. They certainly won’t work for everyone,
though—perfectionists may need to learn to let go
instead of being more focused, and some designers freeze
up after feedback instead of going into a frenzy of rushed
revision.
So let’s talk about it. How do you
get yourself back on track when something goes wrong?
Project and team managers, how do you help your designers
produce consistently great work when morale weakens and
obstacles arise? What tricks have you learned for managing
the client-communication side of the design process when
things get tense?
About the Author
Walter Stevenson has a rich background in web design,
internet marketing, and project management. He is a visual
communications manager at a healthcare services company
in New Jersey and maintains his professional biography
at www.walterstevenson.com.